Post by NEON on Jan 16, 2014 17:31:33 GMT 7
A Dungeon is any type of adventuring location in MMO games, which is designed like a labyrinth or maze-like structure that has numerous paths, monsters, and rooms (for closed dungeons). Two main types of dungeons exist in SAO: R, Labyrinths and sub-dungeons.
LABYRINTHS (EVENTS ONLY)
In Aincrad, Labyrinths are tower-like structures with many floors that connect each Aincrad Floor to the next and are found on every floor. The entrance to each Labyrinth is guarded by a Field Boss, strategically placed in such a way that the Labyrinth could not be accessed until this boss is defeated. The Boss Room of a Labyrinth must be found on the topmost Labyrinth level and cleared before the stairs to the next Aincrad Floor are opened.
Labyrinth Features
- Safe Area
Most dungeons have a handful of safe areas, where monsters do not enter and attack players. They can be recognized by a special colored torch placed in the four corners on the wall. Although it is possible to stay in safe areas for several days on end, it is described as a particularly discomforting and sleepless experience, since nearby monster footsteps or growls can be heard frequently.
- Boss Rooms
A Boss Room is an enormous room, located at the topmost floor of a Labyrinth in each Aincrad Floor. These rooms house doors to the stairs that lead to an upper Aincrad Floor, but these doors are protected by a powerful monster, called a boss, which requires large raiding parties to take down, that resides within the Room. After a boss is defeated, it will never re-spawn in the game.
SUB-DUNGEONS (USED BY PLAYERS TO GAIN SOME EXP)
Another type of dungeon that exists in the SAO: R is called a sub-dungeon in SAO or just dungeon in other games. In Aincrad, these dungeons are not important to the clearing of the game.
Anti-Crystal Field
The Black Cats triggering an Anti-Crystal Field trap.
One of the most lethal (but rare) traps in Aincrad's dungeons is the Anti-Crystal Field trap. As the name suggests, this kind of trap prohibits that use of crystals, disabling the players from teleporting and healing themselves with crystals in battle. While crystals can not be used, other items such as healing potions can be used but those take longer to use.
As a result, players who enter anti-crystal field rooms are forced to defeat all enemies, face death, or somehow escape through unconventional means. Beginning with the 74th Floor, Boss Rooms also became anti-crystal fields.
LABYRINTHS (EVENTS ONLY)
In Aincrad, Labyrinths are tower-like structures with many floors that connect each Aincrad Floor to the next and are found on every floor. The entrance to each Labyrinth is guarded by a Field Boss, strategically placed in such a way that the Labyrinth could not be accessed until this boss is defeated. The Boss Room of a Labyrinth must be found on the topmost Labyrinth level and cleared before the stairs to the next Aincrad Floor are opened.
Labyrinth Features
- Safe Area
Most dungeons have a handful of safe areas, where monsters do not enter and attack players. They can be recognized by a special colored torch placed in the four corners on the wall. Although it is possible to stay in safe areas for several days on end, it is described as a particularly discomforting and sleepless experience, since nearby monster footsteps or growls can be heard frequently.
- Boss Rooms
A Boss Room is an enormous room, located at the topmost floor of a Labyrinth in each Aincrad Floor. These rooms house doors to the stairs that lead to an upper Aincrad Floor, but these doors are protected by a powerful monster, called a boss, which requires large raiding parties to take down, that resides within the Room. After a boss is defeated, it will never re-spawn in the game.
SUB-DUNGEONS (USED BY PLAYERS TO GAIN SOME EXP)
Another type of dungeon that exists in the SAO: R is called a sub-dungeon in SAO or just dungeon in other games. In Aincrad, these dungeons are not important to the clearing of the game.
Anti-Crystal Field
The Black Cats triggering an Anti-Crystal Field trap.
One of the most lethal (but rare) traps in Aincrad's dungeons is the Anti-Crystal Field trap. As the name suggests, this kind of trap prohibits that use of crystals, disabling the players from teleporting and healing themselves with crystals in battle. While crystals can not be used, other items such as healing potions can be used but those take longer to use.
As a result, players who enter anti-crystal field rooms are forced to defeat all enemies, face death, or somehow escape through unconventional means. Beginning with the 74th Floor, Boss Rooms also became anti-crystal fields.