Post by NEON on Jan 15, 2014 23:27:21 GMT 7
Refer to this guide
Non-Combat Skills
Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often.
Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities.
Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armour. Higher level of skill allows the crafting of high-level armours.
Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods.
Equipment Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.
Tools Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information.
Purchase Negotiation - The effectiveness with which a player can barter when purchasing from NPCs.
Sales Negotiation - The effectiveness with which a player can barter when selling items to NPCs.
Medicine Mixing - The effectiveness with which a player can craft potions and poison weapons.
Slash Weapon Forging - The effectiveness with which a player can craft Slashing Weapons.
Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons.
Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons.
Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor.
Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor.
Metal Equipment Repairing - The effectiveness with which a player can repair equipment and tools.
Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal.
Familiar Recovery - A skill specifically for Beast Tamers. This skill allows the user the ability to heal a pet.
Familiar Communication - A skill specifically for Beast Tamers. This skill allows the user the ability to understand and communicate with friendly creatures.
Woodcrafting - Gathering Wood for use in other professions.
Picking[2] - The ability to open locked chests and doors.
Passive Skills
Searching - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding.
Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players.
Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls.
Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.
Night Vision - The player can see better in darker conditions.
X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes.
Sprint (Passive & Sword Skill) - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes.
Extended Weight Limit - Increases inventory size and weight capacity.
Combat Skills
Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged.
Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player.
Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.
Emergency Recovery
Meditation - «Extra Skill» Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest.
Light Metal Equipment - The effectiveness with which a player can use Light Metal Equipment.
Light Shield Equipment
Leather Equipment - The effectiveness with which a player can use Leather Equipment.
Heavy Metal Equipment - The effectiveness with which a player can use Heavy Metal Equipment.
Spiritual Light (hate skill)
Fighting Spirit (hate skill)
Weapon Skills
One-handed Straight Sword - The effectiveness with which a player can use longsword-like weapons (e.g. short swords (arming swords)).
One-handed Curved Blade - The effectiveness with which a player can use slashing-type weapons (e.g. Scimitars).
One-handed Dagger - The effectiveness with which a player can use dagger-type weapons (e.g. knives, daggers, etc.).
One Handed Rapiers
One-handed Assault Spear
One-handed War Hammer
Two-handed Straight Sword
Two-handed Assault Spear
Two-handed Battle Axe
Blade Throwing - The effectiveness with which a player can use throwing weapons (e.g. Throwing Picks)